

- #SKYRIM CHANGE NPC APPEARANCE FACEGEN HOW TO#
- #SKYRIM CHANGE NPC APPEARANCE FACEGEN MOD#
- #SKYRIM CHANGE NPC APPEARANCE FACEGEN SKIN#
- #SKYRIM CHANGE NPC APPEARANCE FACEGEN MODS#
If you are brand new to modding work through this before asking where to start.You may not post about questions that are answered in the FAQ.
#SKYRIM CHANGE NPC APPEARANCE FACEGEN MODS#
override for the later bsa to make it override the TTW bsa contents?", Roy said yes.Submit Help Post Submit Text Post Posting Rules FiltersĪdd, ,, , or in the title of your post so posts can be filtered! Unfilter Using Mods
#SKYRIM CHANGE NPC APPEARANCE FACEGEN MOD#


It is suggested to target the output from DDS Converter to a different folder than the input folder. The output of this DDS Converter run is DDS files only, which are what the game uses (the TGA can be discarded). As a finalization step, you need to run DDS Converter 1.4 on those directories, with the "mipmaps" checkbox enabled and the "repeat" radio button selected on the left side. Remove the DDS files from these directories before running DDS converter, these files are the wrong compression and not the complete set. It is inadvisable to distribute your mod as an ESP as it will treat every Reference as persistent and waste memory.Īfter exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output), the output files from the GECK consist of both DDS and TGA files. In FO3Edit or FNVEdit, repeat the same steps as in 1, above.Īfter following these steps, the mod's body textures and facial textures will have been exported to the folders created.īe sure to distribute these files along your mod so that your NPCs will always have perfect textures regardless of whether the end user has made any edits to their INI files.If you had flagged the ESP as an ESM and want to distribute your mod as an ESP, you should reverse the ESM process.You may close the GECK without saving - you do not need to save the plugin in the GECK unless you made any other changes.A message box should pop up in short order saying "Done!"
#SKYRIM CHANGE NPC APPEARANCE FACEGEN HOW TO#
This is much easier when sorting by FormID (see How to Keep Track of Your Records).Create the following folders if they do not already exist, you must do this or the textures will not be exported.ĭata\textures\characters\BodyMods\youresmname.esm\ĭata\textures\characters\FaceMods\youresmname.esm\.In FO3Edit or FNVEdit, load the plugin, select the File Header, and right-click on the "Record Flags" near the top.You will need to enable the mod's ESM flag by using FO3Edit or FNVEdit, or another similar utility. If the mod is not already an ESM, it must be converted to an ESM due to a limitation in the GECK.This is very quick - usually taking no more than a few seconds. To generate textures only for the NPCs added by a specific mod, you may employ an undocumented method to generate the textures for specific NPCs. This process can take upwards of several hours, and is very redundant as most of this data has already been generated. This feature, however, is nearly useless for mod authors, because it will quite literally generate all NPCs from all loaded master files - including FalloutNV.esm. The base game solves this by generating NPC face textures for all NPCs in the game using Export NPC Face Textures, and then saving this data into the BSA.
#SKYRIM CHANGE NPC APPEARANCE FACEGEN SKIN#
This results in severely uncanny mismatches between faces and bodies the faces will take on the colour specified by the mod author, but the rest of the body will use a default colour (usually Caucasian), which can result in very odd mismatches between face and body, especially when the actor is of a race with a significantly different base skin tone. In Fallout.ini under the section on the end user's PC, it can still occur that NPC textures will fail to generate - especially with ESPs rather than ESMs. Although this can usually be corrected by setting Newly added NPCs in Fallout 3 and Fallout: New Vegas will normally have mismatches between their body textures and their facial textures. 2 Generating Mod-Specific Face Textures.
